![]() ![]() There is also an age and weight check function for the current age and weight of the pet. Pets have a Hunger meter, Happy meter and a Training meter to determine how healthy and well-behaved the pet is. The first Tamagotchi units could only be paused by going to set the clock, effectively stopping the passage of time in the game, but in later models, a pause function was included. ![]() The player can care for the pet as much or as little as they choose, and the outcome depends on the player's actions. In later versions, inputting the player's name and birthday is also required when setting the clock, and at birth, the player can name the pet and learn of its family group and/or gender. After setting the clock on the device, the egg will wiggle for several minutes, and then hatch into a small pet. Upon activating the pet, an egg appears on the screen. Bandai and WiZ would later create a masculine counterpart to the Tamagotchi, the Digital Monster, which would spawn the Digimon franchise. When releasing the Tamagotchi in Japan, Bandai initially marketed them exclusively to teenage girls. Gameplay can vary widely between models, and some models, such as TamagoChu, require little to no care from the player. The creature goes through several stages of growth, and will develop differently depending on the care the player provides, with better care resulting in an adult creature that is smarter, happier, and requires less attention. However, the story behind the games remained the same: Tamagotchis are a small alien species that deposited an egg on Earth to see what life was like, and it is up to the player to raise the egg into an adult creature. In 2004, beginning with the Tamagotchi Plus/Connection, a second wave of Tamagotchi toys emerged, featuring a different graphic design by artist JINCO and gameplay which elaborated upon the first generations. The characters are colorful creatures with simple designs based on animals, objects, or people. The egg shape might have been chosen as reptiles like snakes were popular pets at that time. They were worn like a wristwatch in the initial concept, hence the portmanteau name. ![]() The characters were first drawn in heta-uma which was a popular style found in teen magazines then converted to pixel art. Tamagotchi is a keychain-sized virtual pet simulation game. ![]() They both won the 1997 Ig Nobel Prize for economics, dubbing them the father and mother of Tamagotchi. Tamagotchi was invented by Aki Maita and Akihiro Yokoi in 1996. History Tamagotchis on display at the Rupriikki Media Museum in Tampere, Finland A girl with her Tamagotchi chained to her pocket, 1997 Most Tamagotchi characters' names end in tchi or chi ( ち) in Japanese, with few exceptions. After the original English spelling of watch, the name is sometimes romanized as Tamagotch without the "i" in Japan. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera.Īccording to Bandai, the name is a portmanteau combining the two Japanese words tamago ( たまご), which means "egg", and uotchi ( ウオッチ) " watch". As of March 2021, over 83 million units have been sold worldwide. It was released by Bandai on Novemin Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. The Tamagotchi ( Japanese: たまごっち, IPA:, "Egg Watch") is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. Tamagotchi Connection V1, released in 2004 ![]()
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